Perfect accident
Pick a scene
Bonk every stickman in one chain of accidents. The quicker you finish, the more stars.
How to play Perfect accident
Every level is a single scene where stick figures walk their little patrol routes, blissfully unaware of the scenery around them. Anything with a dashed yellow glow can be clicked: a bowling ball on a shelf, a beehive on the ceiling, a banana peel on a hook, a trapdoor in the floor, a heavy sack on a rope. Some triggers work whenever, others only pay off if you fire them at exactly the right moment in a walker's loop. The level is solved when every stickman is flat on his back with stars circling his head, all from one neat chain of accidents. A clock runs from the first second and decides your stars, wasting an item caps you at two, and each cleared scene unlocks the next of the twelve. On top of that there is a fresh daily scene every day, the same for everyone: three floors, three walkers and three props, generated and test played by a solver before it goes live, with a three star share line when you nail it.
Tips
- Read the scene for a beat before you click, but not too long, the clock is already running
- A ball always rolls on after it lands, so one good drop can take out two walkers
- Bees chase whoever is closest to the hive, so wait until the right victim wanders near
- Trapdoors snap shut again quickly, open them a beat before the walker arrives, not after
- Finished all twelve? The daily scene changes every day and has its own gold time
About Perfect accident
Perfect accident is a love letter to the golden age of slapstick: banana peels, falling flower pots and unfortunate gentlemen who never see it coming. It plays like the old chain-reaction puzzle games where the fun is not clicking fast but clicking smart, reading the scene, spotting the setup and letting physics and bad luck do the rest. Everything stays strictly cartoon. Nobody bleeds, nobody suffers, everyone just flops over with little stars orbiting their head like they do in Sunday comics, presumably to get up again after the level ends. Twelve handcrafted scenes ramp up from a banana peel that needs no timing at all to three-storey contraptions where order and timing both matter. The three-star ratings give every level a second life: solving it is one thing, solving it before the clock passes the gold time is the real puzzle.
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