Portrait profiler

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How to play Portrait profiler

Something silly happened in town and the witnesses saw who did it. Sort of. Their statements come in one at a time: tap to hear the next witness. Meanwhile you build the suspect's face on the sketch pad from eight parts: face shape, hair, eyebrows, eyes, nose, mouth, facial hair and an extra such as glasses or a hat. Each part has eight to ten drawn options to tap through. The witnesses are unreliable in ways you can read. One is confident and right. One hedges between two options. One flatly contradicts an earlier witness. A later statement settles the argument. When every part is drawn, file the sketch. The real suspect appears next to your drawing, every feature is marked right or wrong, and the match decides the verdict: Conviction at 80% or more, Reasonable doubt in the middle, Wrong guy below half. Today's case is the same for everyone with five statements and a streak of convictions. The endless shift serves random suspects with fewer statements and more contradictions the longer you last, and three cases without a conviction end the shift.

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About Portrait profiler

Portrait profiler is a deduction game about the gap between what people saw and what they say they saw. Every face part was drawn in code for this game in a flat cartoon style, and every witness, crime and statement was written for it too. There are no photographs and no real people anywhere. The fun is in reading the witnesses: the sure one, the one who cannot decide, the one who contradicts everybody and the one who finally clears it up. Get it right and the pencil sketch next to the suspect looks almost spooky.

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