Katana kitchen

Score
0
Lives
3

Katana kitchen

Swipe to slice the ingredients into sushi. Dodge the wasabi bomb and do not drop a thing.

How to play Katana kitchen

Katana kitchen puts you behind the counter as a sushi chef looking down at your cutting board. Five ingredients get tossed up over the board in arcs: salmon, tuna, squid, avocado and sea urchin. Drag the mouse, or swipe on a touch screen, straight across an ingredient to slice it. A glowing blade trail follows your pointer, and any ingredient the swipe crosses splits into two flying halves and pops into a finished sushi piece worth points. Salmon becomes tamago nigiri, tuna becomes maguro nigiri, squid becomes octopus nigiri, avocado becomes a maki roll and sea urchin becomes uni gunkan. Sea urchin is the prize, it shows up a little less often and pays out roughly two and a half times a normal slice, so go out of your way for it. Catch two or three ingredients with a single swipe to score a combo multiplier and bonus points. The catch is the wasabi bomb, a bright green ball that pulses red. Slicing it costs you a life and a chunk of score, so swerve around it or let it fall off-screen, which is harmless. You also lose a life whenever an edible ingredient drops past the bottom of the board uncut, so keep the board clear. You start with three lives, the tosses get faster and busier as your score climbs, and the run ends when you run out of lives. Your best score is saved on your device.

Tips

About Katana kitchen

Katana kitchen is our take on the swipe-to-slice arcade game, swapped from fruit to a sushi kitchen. Instead of a flat cartoon look we went for a stylized-realistic 3D scene: a warm wooden cutting board in the foreground, a soft-lit Japanese kitchen behind it, and ingredients that tumble through the air and split when you cut them. The salmon, tuna, squid, avocado and sea urchin, along with their finished sushi, are real low-poly 3D models from the public-domain Quaternius sushi pack and a couple of other CC0 Quaternius kits, while the kitchen, the bomb and the cut halves are built in code with Three.js, so the whole thing still stays small and loads fast. Each clean cut transforms a raw ingredient into the matching finished sushi, tuna into maguro nigiri, avocado into a maki roll and so on, which is the little reward loop that makes slicing feel satisfying.

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