Aim trainer
Three ways to train, 30 seconds each.
Press space or Enter to start the selected run.
How to play Aim trainer
Pick one of three drills. Flick jumps between targets around the field, tracking asks you to stay on a moving target, and grid lights fixed cells in quick succession. The daily drill uses the same target sequence for everyone, so scores are directly comparable. Click, tap or drag as the selected drill asks, then share your result when the clock stops.
Tips
- Flick in one clean motion instead of correcting halfway
- In tracking mode, look slightly ahead of the moving target
- Grid mode rewards rhythm as much as raw speed
- The daily sequence is identical for everyone until midnight UTC
About Aim trainer
Aim drills became a common warmup for people who play fast competitive games or do precise pointer work. A short round tests several different skills: snapping to a new point, following something that refuses to sit still, and building a repeatable rhythm across fixed positions. Switching between those drills is more useful than clicking the same random dot forever, and the daily sequence gives friends a fair route to compare.
More action games
- Math sprint: Solve as many math problems as you can in 30 seconds.
- Snake: The classic, played straight: eat berries, grab timed apples, dodge bombs and don't bite your tail.
- Reaction time: How fast can you click when the screen turns green?
- Mole mash: Bonk the moles before they pop back into their holes.
- Stroop test: Read the colour, ignore the word. Brain twister in 30 seconds.
- Color match: Tap when the two colours line up. Sounds simple, gets fast.