Tiny heist

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Tiny heist

Big heists are overdone. Tonight you steal something tiny: a stapler, a parking spot, the last slice of cake. Assemble the plan, then watch it gloriously implode or somehow work.

How to play Tiny heist

Every run gives you a tiny job: steal the office stapler back from facilities, liberate the last slice of birthday cake, or reclaim the parking spot your neighbour guards with a traffic cone. Planning happens in three picks. First choose a crew member (Nan, a street mime, a confident toddler), then a tool (a clipboard, a litter grabber, a suspiciously loud bluetooth speaker), then an escape route. Once the plan is locked, the caper plays out beat by beat. Each pick either suits the job or blows it wide open, and the combination decides whether you walk away a legend or get caught red handed. You get a success rating out of 100 and a debrief at the end.

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About Tiny heist

Tiny heist is a heist planner for crimes that do not matter, which is exactly why they matter so much. Movie heists have vaults and lasers; real life has a stapler that facilities took away and a parking cone that has no legal standing. This game gives those tiny injustices the full caper treatment: a briefing, a crew, a tool, an escape route and a beat-by-beat playout where everything can go wrong. There are six rotating jobs and hundreds of plan combinations, each producing a different little story. Endings range from a perfect tiny crime to getting caught by the last person you wanted, or accidentally stealing something much bigger. Runs take two minutes, which makes it dangerously easy to say one more heist. No logins, no downloads, no actual crimes.

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