Dusk drift

Time
0:00
Drift
0
Garage

Hachi

Light, boxy and honest. The one you learn on.

How to play Dusk drift

Dusk drift is a third-person arcade racer set on a winding mountain pass after dark, with your headlights and a few rows of street lamps to see by. You start in the garage: browse the three cars with the arrows, pick one, then choose a pass. The easy pass is wide and forgiving, the medium one tightens up, and the expert pass is narrow with long hairpins. After a short countdown you race downhill against the clock. The up arrow or W is the gas, the down arrow or S is the brake, and left and right or A and D steer. Space or Shift pulls the handbrake: hold it for a moment while steering into a bend and the tail slides out. Steer into the slide to hold the drift and rack up drift points, and the longer you keep it going the higher the multiplier climbs. A long, clean drift also gives you a short speed boost when you straighten up. Guardrails and grass slow you down and end the chain, and if you get stuck the car is put back at the last checkpoint. Cross the finish line to see your time, drift score, longest drift and top speed. On a phone the steering arrows sit bottom left and the gas, brake and drift buttons bottom right. Your best time and best drift score for each pass are saved on your device.

Tips

About Dusk drift

Downhill drift racing on winding mountain roads has its own small culture: narrow passes, late evening light, and driving that cares more about how you take a corner than about raw speed. Dusk drift takes that mood and turns it into a short arcade run you can finish in a couple of minutes. The whole thing is built in the browser with three.js in a cartoon low-poly style, so the road, the cars and the trees are simple shapes with flat colours. The passes are run after dark: a last band of dusk on the horizon, a moon, and a road lit by your own headlights, the reflectors on the guardrail posts and the odd row of street lamps around the hairpins. When the car slides, bold manga sound effect lettering bursts out of the screen, a nod to the comics that made this kind of racing famous. There are three cars that look different but drive the same, so picking one is about taste rather than stats, and three passes that get narrower as you go. The physics are arcade all the way: the handbrake is a drift button, slides are easy to start and forgiving to hold, and the score rewards long, linked drifts more than perfect lines. The engine note and the tyre screech are synthesised on the fly, no audio files needed, and a mute button is one tap away.

More action games

Browse the full arcade →

00:00Warming up
0Pixels scrolled
0Clicks made
0.00Calories burned

Got feedback or a site to suggest?

Spotted a broken link, found a hidden gem, or have an idea? We'd love to hear from you.