Avoid the spikes

Distance
0
Today
0
Mossy entranceNext cave in 4,000
Current speed3.9

Avoid the spikes

Tap to flip gravity, but only when you're on the floor or ceiling. Dodge the spikes and don't land in a hole. Flip early, the crossing takes more than a second.

Opening today’s cave…

How to play Avoid the spikes

Your block runs along the floor while spikes grow from the floor and the ceiling. Tap, click or press space to flip gravity, and the block falls up to the ceiling. Tap again to fall back down. You can only flip while you stand on the floor or ceiling, so every flip is a commitment until you land. Pick the daily cave, which has the same spikes for everyone that day and changes at midnight UTC, or endless, which lays out a new cave every run. You get one run a day at the daily cave. It always runs at normal speed, has no shields, and shows its caves in a new order every day. Endless starts on normal. Pick slow, normal, fast or fastest with the speed buttons under the game, or press the 1 to 4 keys to select them in that order. You can switch speed during a run, and the current speed meter shows how fast the cave is moving. The speed keeps climbing until 50,000, and from 10,000 the spikes start coming in doubles and pairs on the same side. Now and then a hole opens in the floor or ceiling, and landing on it drops you out. Every 10,000 the spikes come 10% closer together. The cave itself changes much sooner: the first new part starts at 4,000, a new one follows every 5,000 to 8,000, and the bar under the game shows how far the next one is. You pass a mossy entrance, dripping stone with bats, an underground river, an old mine, a crystal hall, glowing mushrooms, fossils and wall paintings, a glowworm grotto, magma, and a dark place where something watches you. Past that, the deeper caves come round again, so the scenery keeps changing. In endless, a shield takes one spike hit for you, or throws you back across the cave when you drop into a hole. Gems in every colour lie scattered along the floor and ceiling. A small gem adds 2 to your count, and the bigger ones a short way behind a spike count double. Every 100 gems make your shield one layer thicker, up to three layers, and a bar under the game fills up as you get close to the next one. Each hit takes one layer off. Without a shield, touching a spike or falling through a hole ends the run. In endless a tap starts the next one, the daily cave opens again at midnight UTC. Need a break? The pause button at the top, or the P or Esc key, freezes the run. Your score is how far you made it.

Tips

About Avoid the spikes

One button cave games have been around since the early days of phone and browser games. The recipe never changes. One input, no end, a number to beat. This one swaps flying for flipping gravity, so the question is never how high but when. The fall takes the same time on every screen, whether you play on a phone in landscape or on a desktop with the spacebar. The daily cave gives everyone the same spikes and one run for a day, so you can compare how deep you got with a friend.

More action games

Browse the full arcade →

00:00Warming up
0Pixels scrolled
0Clicks made
0.00Calories burned

Got feedback or a site to suggest?

Spotted a broken link, found a hidden gem, or have an idea? We'd love to hear from you.